A dark dungeon strategy card game, trying to emphasize the felling of enemy waves and ride the enemy waves. I caught a fever one week before the DDL, which makes it quite hard for me to finish the sound effect, visual effect, tutorial, and polish the game. Sorry for some possible weird bugs and silence. Here is the word tutorial for the game:

  1. A whole game is composed of 10 rounds, every round is composed of multiple turns, you need to kill a required number of enemies to be qualified for the next round
  2. after every round, you have the chance to purchase card and relic in the merchant
  3. every kill would grant you 2 coins, combo kills would reward more
  4. every turn you can base move once (type WASD to move 1 tile nearby), using any card would fresh the base move
  5. the relics are shown on the left board: the Counter Relic triggers once when you kill enough enemy, the Combo Relic activate when you reach required combo kill
  6. hover on the card, relic, enemy would show the related information

Thanks for the following resource creators, this game cannot be made without their support:

Updated 22 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorHaokai XU
GenreCard Game, Strategy
Made withGodot
Tags2D, AI Generated, Dark, Godot, Indie, Roguelike, Singleplayer

Comments

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wow. great game!